#include "../GLCommon.h"

namespace simple_renderer {

static const char g_shader[] = GLES_STRINGIZE(
        precision highp float;
    varying   highp vec2 vv2_Texcoord;
    attribute highp vec4 av4_Position;
    attribute highp vec2 av2_Texcoord;
    uniform         mat4 um4_ModelViewProjection;

    void main()
    {
        gl_Position  = um4_ModelViewProjection * av4_Position;
        vv2_Texcoord = av2_Texcoord.xy;
    }
);

const char *GLES2_getVertexShader_default()
{
    return g_shader;
}

}
